AI Support & User Guide

🤖 Interactive AI Knowledge Base & 24/7 Smart Guide

HOSI SPATIAL STUDIO AI GUIDE

Ask anything directly to our dedicated AI Assistant trained on the complete Hosi Spatial Suite DSP architecture, Cinema 7.1.4 / Atmos workflows, and REAPER routing guides.

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Hosi Spatial Studio AI Assistant

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Hosi_AI_DSP_Kernel.log
> user.ask("How to setup Dolby Atmos 7.1.4 in REAPER?")
🤖 Hosi AI: Create a 12-channel Master track in REAPER. Insert HosiCinemaHub on the Master Bus. On individual stems (Dialogue, Foley, Score), insert HosiCinemaNode. Position them in 3D radar — channels 9-12 automatically route to Top Front and Top Rear Height speakers!
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How do I set up Dolby Atmos 7.1.4 Bed routing in REAPER? 📋
How does Dynamic Dialogue De-Masking work in Cinema Studio? 📋
Explain ISO 2969 X-Curve Cinema Room Calibration. 📋
How do I activate my license key on up to 3 computers? 📋
What is the difference between Hosi Music Hub and Node? 📋
How does Marker Cue tracking follow film scene changes? 📋

Frequently Asked Questions

🎧 How do I route 7.1.4 Dolby Atmos in REAPER?

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Set your Master Bus track to 12 channels (Track Channels: 12). Insert HosiCinemaHub on the Master track. For every instrument or dialogue track, set channels to 2, insert HosiCinemaNode, and route it to Master channels 1-12. Channels 1-8 handle Left, Right, Center, LFE, Sides, Rears, and Channels 9-12 handle Top Front & Top Rear Height speakers.

🗣️ What is Dynamic Dialogue Spectral De-Masking?

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When dialogue is routed through a Node designated as Dialogue (Center), HosiCinemaHub analyzes its energy in real-time (1 kHz - 4 kHz) and automatically carves a transparent dynamic notch EQ across background music and SFX nodes, ensuring crystal clear vocal intelligibility without manual sidechain compression.

🎬 How does Marker Cue tracking work with REAPER timeline?

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You can define REAPER project markers with custom scene tags (e.g., [SCENE: EXPLOSION] or [ROOM: CATHEDRAL]). Hosi Cinema Hub reads the timeline position and automatically transitions reverb acoustic presets, spread widths, and cinema curve compensations smoothly at scene boundaries.

🔑 How many computers can I activate with 1 license key?

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Each single license key allows activation on up to 3 computers simultaneously (e.g., Studio Desktop, Laptop, and Mobile Rig). License verification is verified once at startup and cached in ultra-fast memory to guarantee 0.00% CPU overhead in audio render threads.

⚡ What are the recommended Buffer Size and Audio Settings?

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We recommend an ASIO buffer size of 128 samples to 512 samples at 48 kHz or 96 kHz for optimal balance between real-time panning responsiveness and low CPU load. All DSP algorithms utilize AVX2 SIMD multithreading for zero buffer underruns.

Core Features & Architecture

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Music Studio Workflow

Complete 3D soundstage placement, stereo width management, and tempo-synced auto-panning for music productions.

  • ✔ Master Radar Soundstage (60 FPS IPC)
  • ✔ Haas 3D Micro-Delay Spatial Depth
  • ✔ AI Frequency Masking Clash Detection
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Cinema Surround & Atmos

Theatrical 5.1, 7.1, and Dolby Atmos 7.1.4 multi-channel panning with calibrated cinema acoustics.

  • ✔ 3D Z-Axis Ceiling Height Array
  • ✔ Dynamic Dialogue Spectral Carving
  • ✔ ISO 2969 X-Curve Room Simulator
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Licensing & Activations

Zero-latency in-memory license management with machine-locked security and flexible studio deployment.

  • ✔ 14-Day Free Evaluation (100% Unlocked)
  • ✔ Activate on up to 3 computers per key
  • ✔ Free lifetime updates with 1-click installer
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System & Optimization

High performance C++ AVX2 SIMD real-time processing optimized for zero buffer underruns.

  • ✔ Windows 10 / 11 64-bit VST3
  • ✔ Cockos REAPER 6.x / 7.x+ Native
  • ✔ Ultra-low CPU (~0.01% per track)
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